Had a lot of fun with this one even with the crashes. Had a lot better luck with single player but in 2 player mode we ran into the following problems...1. Once when one of us ran out of fish the game immediately went to the title screen. 2. When player 2 died off the screen stopped scrolling even though player one was still alive. I hope to see more of this game in the future since it was a lot of fun.
A downloadable game for Windows and Linux
You're looking at a prototype for a potential platformer game!
It's purpose is mainly to test game functionality so don't be scared by the shi- ahem- SIMPLE level design! More content will be developed, but first we need to make the core gameplay fun.
That's where you come in! Let us know if you find any bugs, and also what you think of the game so far. Is there anything it needs, or something that should go? Tell us all.
* Note: Linux version is experimental release, and may NOT work reliably.
EDIT 8/7/18: Removed Mac version because we couldn't resolve display issues.
|Published||Aug 04, 2018|
|Made with||Godot, Krita|
|Tags||2D, cats, Local Co-Op, Robots, Shoot 'Em Up|
|Average session||A few minutes|
|Inputs||Xbox controller, Gamepad (any), Playstation controller|
|Player count||1 - 2|
- Version 1.8 Released89 days ago
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Thanks so much for the kind review. The video made me smile. X) Sorry about these rough edges we didn't have a chance to sand down. When I see someone's experience get cut short like in your video, I'm always very tempted to go back and fix them. Though I know that everyone who enjoyed this prototype will likely appreciate the new version we're focused on completing.
can u update the game cuz when i play with friend i cant controll myself and it keeps controlling my friend still great game
Glad you enjoyed it, and sorry to hear about the controller issues. Thanks for letting us know.
Unfortunately, this is only a gameplay prototype, and all our spare time is being invested on working on a full version. I definitely would like to know more about the problem, so at least it can be hammered out going forward if it still exists. Maybe if it appears in the latest code and is similar enough, I can back port the fixes.
Is there a good place I can reach you?
Ce jeu est juste COOL !
Now that was a video full of energy! :D Thank you for playing!
We're glad to tell you the crashes at 3:43 and 5:05 have been fixed in the current version (1.8). They were caused by firing the grenade at close range.
this game was great! but when i played the game the mouse was gone i kept tryinng and it didnt work still briliant graphics!
Thank you very much! Glad you like the graphics! :D
Could you share with us your OS? So we can look into this problem.
I love it!
A 2nd, real review and gameplay. Thanks for the patch
Crash aside it's been a nice shooting experience. You can definitely see it's very early stages but there is potential. :)
Aw man! Sorry about the crash. Could you tell us which operating system you're using?
Thanks for playing and making this video! Very nice! :D
Thank you! And thanks for playing and sharing! :D You're exactly right about it being Contra inspired. Glad you like it so far!
Hi!! I just downloaded this game recently on MacOS, and I really do love the visuals of this game! However, I am a little disappointed that I can't really properly play it (not really sure if it's just me being stupid or a problem with the game). The game screen currently doesn't fit the desktop and a chunk of the game is hidden at the bottom. I can only move the game from side to side so the game features are very limited (can't go fullscreen or adjust the size either). Hoping you could fix this issue soon, super excited to play this game!!
Thanks for letting us know. And sorry that it doesn't work.
We don't have a Mac, so we can't test it ourselves, and so far haven't found anyone to work with back and forth to fix it. Sadly it seems for nowwe can't support Mac.
Again, sorry for the inconvenience, and thank you for giving the game a try!
Solid groundwork here! It's not perfect by any means, but given the description, you are well aware of that. I left a metric f***ton of feedback at the end of the video concerning the feel of the movement, the current state of the combat, weapons, all that, so I hope you find it useful! I really enjoyed my time with it even in this early state!
Wow, thanks for all this feedback, and taking the time to share it. Yes, there is quite a lot of work ahead of us. There is a bit of baggage from its origins as a Contra-themed game jam. We’ve extended from that, but going forward we’re going to be dropping the nostalgic mechanics. They’re too restrictive.
A lot of really good suggestions here. We are currently in the works of revamping the character movement system. Duck is getting dropped, and we plan on having an evasion move, as well as some wall climbing. Since, like you said, these are cats! The goal is to focus more on making them move nimbly with new environments to match.
The prototypes of these things may still be months ahead before they’re solid, but we were wondering if you might be interested in taking a look at them in closed testing when the time comes? We will need as much honest feedback as we can get to tune these things properly.