A downloadable game for Windows and Linux

You're looking at a prototype for a potential platformer game!

It's purpose is mainly to test game functionality so don't be scared by the shi- ahem-  SIMPLE level design! More content will be developed, but first we need to make the core gameplay fun.

That's where you come in!   Let us know if you find any bugs, and also what you think of the game so far. Is there anything it needs, or something that should go? Tell us all.

* Note:  Linux version is experimental release, and may NOT work reliably.

EDIT  8/7/18: Removed Mac version because we couldn't resolve display issues.

Published 46 days ago
PlatformsWindows, Linux
AuthorKit9 Studio
GenrePlatformer, Action
Made withGodot, Krita
Tags2D, cats, Local Co-Op, Robots, Shoot 'Em Up
Average sessionA few minutes
InputsXbox controller, Gamepad (any), Playstation controller
MultiplayerLocal multiplayer
Player count1 - 2
LinksTwitter, Homepage


(Windows) GTCats Prototype.zip 31 MB
(Linux) GTCats Prototype.zip 34 MB

Development log


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Ce jeu est juste COOL !



Now that was a video full of energy! :D Thank you for playing!

We're glad to tell you the crashes at 3:43 and 5:05 have been fixed in the current version (1.8). They were caused by firing the grenade at close range.

Good to know :D thanks


this game was great! but when i played the game the mouse was gone i kept tryinng and it didnt work still briliant graphics!

Thank you very much! Glad you like the graphics! :D

Could you share with us your OS? So we can look into this problem.


I love it!

Very glad to hear it! Thank you! :D


A 2nd, real review and gameplay. Thanks for the patch

Thanks again! Your help is much appreciated!


Crash aside it's been a nice shooting experience. You can definitely see it's very early stages but there is potential. :) 


Aw man! Sorry about the crash. Could you tell us which operating system you're using?

Thanks for playing and making this video! Very nice! :D


Ah, it happens. OS is Windows 7. No crash can keep a trigger-happy cat down though. :) 


No bugs on my play through. Great demo can't wait for more content on this Contra inspired game. Keep up the great work!

Thank you! And thanks for playing and sharing! :D You're exactly right about it being Contra inspired. Glad you like it so far!

Hi!! I just downloaded this game recently on MacOS, and I really do love the visuals of this game! However, I am a little disappointed that I can't really properly play it (not really sure if it's just me being stupid or a problem with the game). The game screen currently doesn't fit the desktop and a chunk of the game is hidden at the bottom. I can only move the game from side to side so the game features are very limited (can't go fullscreen or adjust the size either). Hoping you could fix this issue soon, super excited to play this game!!


Thanks for letting us know. And sorry that it doesn't work.

We don't have a Mac, so we can't test it ourselves, and so far haven't found anyone to work with back and forth to fix it. Sadly it seems for nowwe can't support Mac.

Again, sorry for the inconvenience, and thank you for giving the game a try!


My short Gameplay ;)

Very nice! Some sharp shooting with the fusion blasts. Thanks for making this! :D


Solid groundwork here! It's not perfect by any means, but given the description, you are well aware of that. I left a metric f***ton of feedback at the end of the video concerning the feel of the movement, the current state of the combat, weapons, all that, so I hope you find it useful! I really enjoyed my time with it even in this early state!


Wow, thanks for all this feedback, and taking the time to share it. Yes, there is quite a lot of work ahead of us. There is a bit of baggage from its origins as a Contra-themed game jam. We’ve extended from that, but going forward we’re going to be dropping the nostalgic mechanics. They’re too restrictive.

A lot of really good suggestions here. We are currently in the works of revamping the character movement system. Duck is getting dropped, and we plan on having an evasion move, as well as some wall climbing. Since, like you said, these are cats! The goal is to focus more on making them move nimbly with new environments to match.

The prototypes of these things may still be months ahead before they’re solid, but we were wondering if you might be interested in taking a look at them in closed testing when the time comes? We will need as much honest feedback as we can get to tune these things properly.